Economics of Bugs

Software development would be a lot easier without so many bugs. In a typical software application, there’s a never-ending stream of bugs as far as the eye can see. Some of the bugs make users’ lives miserable, some of them are annoying but can be dealt with workarounds, and the rest are mostly minor inconveniences…

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Works On My Machine

When you work with software developers, especially those with less experience, it’s virtually guaranteed to hear one of them utter a version of the above expression when someone presents them with a situation they think is impossible (or more likely, improbable) to happen in the program they’ve written…

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On Unix Philosophy

I will never forget the time I discovered how web pages were made. The year was 1995. I was using Windows 3.1 like most everyone, and it didn’t even support the TCP/IP network stack out of the box. I had to install a program called Trumpet Winsock and a hot new web browser called Netscape to connect to the Internet…

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One Function Per Line

Is it possible to make code easier to read than to write? After all, code is read more often than it is written when multiple developers work on the same codebase. If developers spend less time to understand how the existing code works, they can start writing code faster…

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One of the most effective methods for detecting invalid types is to validate function arguments in runtime. Instead of using an all-purpose validation library designed for validating a wide range of data types, it might make more sense to use a library tailor-made to validate function arguments. With that idea in mind, I’ve created a lightweight JavaScript function argument validation library called fn-arg-validator…

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When Design Patterns first got published, the year was 1994, a rather primitive time when functional programming languages that support first class functions were rarely used outside academia. These days, though, we have mainstream languages such as JavaScript and Python that can be used to trivially implement many of the design patterns described in the book with only a few lines of code…

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You’ve probably seen programmers calmly writing code at 200 keystrokes per minute to solve hideously complex problems under strict deadlines, and the programs they wrote run perfectly on the first try, often only a few seconds before something blows up real good…

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Aycan Gulez